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Computer programming Computer programming Juvenile literature Computer science Computer science Juvenile literature Informatique Bandes dessinées Informatique Ouvrages pour la jeunesse Programmation (Informatique) Bandes dessinées Programmation (Informatique) Ouvrages pour la jeunesse Programming languages (Electronic computers) Programming languages (Electronic computers) Juvenile literatureFilter By Subjects
Computer programming Computer programming Juvenile literature Computer science Computer science Juvenile literature Informatique Bandes dessinées Informatique Ouvrages pour la jeunesse Programmation (Informatique) Bandes dessinées Programmation (Informatique) Ouvrages pour la jeunesse Programming languages (Electronic computers) Programming languages (Electronic computers) Juvenile literatureSummary: All you need to get started is a computer and this programming guide, a book that's just right for beginners of any age to develop real coding skills. Follow the step-by-step instructions through six missions and you will learn HTML, CSS, and JavaScript. Once you've helped secure the infamous Monk Diamond, continue to improve and test your expertise by coding your own projects and accomplishing...
Format: text
Publisher / Publication Date: Candlewick Press 2017
Sorry, no copies available
Place a hold to request this item.Matteson, Adrienne
Summary: "ScratchJr is a beginner's programming language that is fun and easy to use. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information."--
Format: text
Publisher / Publication Date: Cherry Lake Publishing 2017
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.26 MATSetford, Steve
Summary: A fun, practical introduction to coding your own projects in Scratch, the free online coding platform.
Format: text
Publisher / Publication Date: 2016
Copies Available at Interlochen
1 available in JT Non-Fiction, Call number: JT STEM SetfordWainewright, Max
Summary: With the help of robots and step-by-step instructions, this book provides all the code needed to build, play, and share 20 games using Scratch. The games are split across five difficulty levels.
Format: text
Publisher / Publication Date: Quarto Library 2016
Sorry, no copies available
Place a hold to request this item.González, Echo Elise
Summary: A graphic-style nonfiction adventure into fundamental concepts in computer science. -- adapted from publisher's website.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.14 GONKulz, George Anthony
Summary: Introduces readers to the basic features of Scratch computer code, such as scripts and blocks. Readers will learn how to create their own games and projects using Scratch computer code. Additional features to aid comprehension include a table of contents, labeled diagrams, a quiz and answer key, a phonetic glossary, an index, sources for further research, and an introduction to the author.
Format: text
Publisher / Publication Date: The Child's World 2018
Copies Available at Peninsula
1 available in Juvenile, Call number: J005.118 CWWoodcock, Jon
Summary: Designed for novice coders, this workbook will walk kids through programming and Scratch using comprehensive lessons and Minecraft-style illustrations.
Format: text
Publisher / Publication Date: 2015
Copies Available at Interlochen
1 available in JT Non-Fiction, Call number: JT STEM WoodcockWoodcock, Jon
Summary: "Computer coding is quickly becoming a necessary and sought after skill and schools have incorporated it into their curriculum, beginning as early as kindergarten to ensure students understand the languages and uses of computer coding. This workbook is full of fun exercises and step-by-step guidance, making it the perfect introductory practice book to build vital skills in one of the fastest...
Format: text
Publisher / Publication Date: DK Publishing 2016
Copies Available at Woodmere
1 available in Juvenile Parent-Teacher Collection, Call number: JPT 005 WOOCopies Available at Interlochen
1 available in JT Non-Fiction, Call number: JT STEM WoocockVaidyanathan, Sheena
Summary: Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code more than 30 fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the most popular worldwide. Computer science educator Sheena Vaidyanathan helps you understand the fundamental ideas of computer programming and the process of computational...
Format: text
Publisher / Publication Date: Quarto Publishing Group USA, Inc. 2019
Sorry, no copies available
Place a hold to request this item.Dytrych, Alex
Summary: Offers a workbook introducing readers to the basics of computer programming with JavaScript, beginning with an overview of the coding platform and working up to creating a simple game.
Format: text
Publisher / Publication Date: DK Publishing 2018
Copies Available at Woodmere
1 available in Juvenile Parent-Teacher Collection, Call number: JPT 005.13 DYTGonzález, Echo Elise
Summary: A graphic-style nonfiction adventure into fundamental concepts in computer science. -- adapted from publisher's website.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.13 GONGifford, Clive
Summary: "Awesome Algorithms and Creative Coding explores how computers work and explains how to think in a logical way. The bright and engaging design guides readers through clear explanations of binary code, simple algorithms, and computer language. With real-life examples, students learn about the development of coding using simple decision-making processes. Programming languages that readers can use...
Format: text
Publisher / Publication Date: Crabtree Publishing Company 2015
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 005 GIFJames, Alice
Summary: When was the webcam invented and why? Do imaginary numbers exist? What is fuzzy logic? Find the answers these questions about the amazing world of numbers, computers and coding, along with loads of other curious, amazing and mind-boggling facts, in this eye-catching book that is absolutely bursting with information.
Format: text
Publisher / Publication Date: 2018
Copies Available at Interlochen
1 available in JT Non-Fiction, Call number: JT STEM JamesLovett, Amber
Summary: "Blockly is a fun, graphical programming language designed to get kids interested in creating their own computer programs. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate...
Format: text
Publisher / Publication Date: Cherry Lake Publishing 2017
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.26 LOVBatchelor, Jacob
Summary: Basic computer programming knowledge has become an essential requirement for many jobs, and it can even come in handy in everyday situations. In this book, readers will learn about programming concepts such as algorithms, binary code, and debugging. They will also learn why software developers use different programming languages, what new kinds of software are changing the ways we use...
Format: text
Publisher / Publication Date: Children's Press, an imprint of Scholastic Inc. 2019
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 004 BATGonzález, Echo Elise
Summary: A graphic-style nonfiction adventure into fundamental concepts in computer science. -- adapted from publisher's website.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.74 GONGibson, Karen Bush
Summary: "Real-world technology projects pair up with ... biographies of female computer scientists to make a ... book that will have kids ages 8 to 11 eager to develop their own apps"--Publisher marketing.
Format: text
Publisher / Publication Date: Nomad Press 2019
Sorry, no copies available
Place a hold to request this item.Prottsman, Kiki
Summary: Presents computer coding concepts on board pages that feature flaps, pull tabs, silders, and wheels, asking readers to build a robot, escape from a jungle, and hunt for bugs.
Format: text
Publisher / Publication Date: DK 2017
Sorry, no copies available
Place a hold to request this item.Peskowitz, Miriam
Summary: Coding is about creativity, self-expression, and telling your story. It's solving problems and being curious, building things, making the world a better place, and creating a future. It's about you: whoever you are, wherever you're at, whatever you want.
Format: text
Publisher / Publication Date: Alfred A, Knopf 2019
Copies Available at East Bay
1 available in Juvenile Nonfiction, Call number: J 005.1 PESCopies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 305.4 PESGonzález, Echo Elise
Summary: A graphic-style nonfiction adventure into fundamental concepts in computer science. -- adapted from publisher's website.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2020
Copies Available at Woodmere
1 available in Juvenile Nonfiction, Call number: J 005.13 GONFunk, Josh
Summary: "Pearl and her trusty rust-proof robot, Pascal, are enjoying a day out at the amusement park and learning more about coding"--
Format: text
Publisher / Publication Date: Viking, an imprint of Penguin Random House LLC 2019
Copies Available at Woodmere
1 available in Juvenile Easy, Call number: JE FUNGonzález, Echo Elise
Summary: A graphic-style nonfiction adventure into fundamental concepts in computer science. -- adapted from publisher's website.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2020
Sorry, no copies available
Place a hold to request this item.Smith, Grant
Summary: "The key concepts of coding and computer science easily digested and summarized, with critical ideas clearly explained, doodles that illuminate tricky concepts, and quizzes to recap it all. Kids will explore the concepts of computer science, learn how websites are designed and created, and understand the fundamentals of coding with Scratch, Python, HTML, and CSS. Written by Grant Smith, a...
Format: text
Publisher / Publication Date: Workman Publishing 2020
Sorry, no copies available
Place a hold to request this item.González, Echo Elise
Summary: A graphic-style nonfiction adventure into fundamental concepts in computer science. -- adapted from publisher's website.
Format: text
Publisher / Publication Date: World Book, a Scott Fetzer Company 2020